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3D Camera Market - Forecast 2024-2030
3D Camera Market Overview
The Global 3D Camera Market is estimated to surpass $17.3 billion market by 2030 growing at an estimated CAGR of more than 12.6% during the forecast period 2024-2030. Surging demand of 3D enrich content from entertainment industry and enhancement in 3D scanning technology are proliferating the demand of 3D camera in the market. Consumer electronics hold the largest market share of 41% in the end-user segment and will be a major driver for market growth due to rise in acceptance of the 3D Camera technology. Moreover, the automated operations in industries such as food and beverages, chemicals etc. started integrating 3D cameras with robotics arms which will further fuel the market for 3D cameras in future. Owing to the increased demand of the photographers, nowadays, there has been an increase in adoption of the 3D camera. Additionally, there has been a discernible increase in the demand for high-quality cameras for smartphones or professional cameras, which is creating opportunities for the manufacturers to innovate 3D Camera as a new product in the market.
The 3D camera market is witnessing a trend towards enhanced imaging technologies, allowing for sharper and more detailed captures. Innovations in sensor capabilities and image processing contribute to the production of high-quality 3D content, catering to diverse applications ranging from entertainment to industrial use. A significant shift is observed towards miniaturization of 3D camera technology to meet the demands of mobile devices. Manufacturers are working on compact and efficient 3D camera solutions suitable for smartphones and tablets, unlocking new possibilities in augmented reality (AR) experiences, facial recognition, and immersive gaming.
Report Coverage
The report: “3D Camera Market– Forecast (2024-2030)”, by IndustryARC covers an in-depth analysis of the following segments of the 3D Camera Market. By Type: 3D laser scanning sensors, 3D fringe projection, 3D profile sensors, 3D stereo cameras and Others. By Product: Smartphones, Tablets, Professional Cameras, Hobbyist Cameras and Others. By Technology: Time of Flight, Stereo Vision and Structured Light. By application: Gaming, General Photography, Healthcare, Automotive, Industrial, Logistics, Security & Surveillance, Architecture & Engineering and Others. By Geography: North America (U.S, Canada, Mexico), South America (Brazil, Argentina, Chile, Colombia and others), Europe (Germany, UK, France, Italy, Netherlands, Spain, Russia and Others), APAC (China, Japan India, South Korea, Australia and Others), and RoW (Middle east and Africa).
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Key Takeaways
Owing to the recent developments in the health care industry, 3D cameras have also penetrated into the healthcare sector. In 2023, LUCID Vision Labs launched the Helios 2 Ray Time of Flight 3D camera with a Sony DepthSense IMX556 sensor, 640 x 480 resolution, and 30 fps frame rate. Designed for indoor/outdoor use, it features a 69° x 51° FOV, supports Windows/Linux, uses 940 nm VCSEL laser diodes, is IP67 rated, and operates in -20°C to 50°C temperatures, making it ideal for diverse outdoor machine vision applications.
Emergence of 360 degree selfie camera is one of the pioneering discoveries for the upcoming advanced technology league. Most 360 cameras are launched for the purpose of capturing a complete image with particularly no dimensionality. It also provides virtual reality solutions and are also capable of recording more pixels and present a video which is high in resolution.
A high-tech system including 3D cameras could help UK farmers to recognize the early warning signs of tail biting in pigs. Tail biting is a health and welfare concern in affected pigs and a notable economic concern for industry, tail bite leads to reduce weight gain, culling and carcass condemnation. This technology is capable of predicting future victims and so offers opportunities to update and include information within our selection strategies to reduce the occurrence of tail-biting in future.
3D Camera Market Segment Analysis - By Technology
TOF and Stereo cameras have dominated the 3D Camera Market as compared to the other technologies. The Time-of-flight principle is used by 3D cameras to measure the distance between the sensor and the nearest surface point. The stereo camera is a type of 3D camera that is mainly used for making stereoviews, range imaging, and 3D photos for movies. The image sensors present in stereo cameras will allow cameras to simulate human binocular vision and captures the 3D photocopies. The low cost combined with their suitability for general photography and consumer applications drives the adoption of stereo and TOF cameras.
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3D Camera Market Segment Analysis - By Application
3D cameras are one of the most promising sectors for the healthcare industry. Third dimension is playing a progressively important role in image processing application. 3D Cameras offers great scope to healthcare industry and another milestone was reached by adding 3D technology to our camera portfolio. More detailed and realistic images are offered by 3D cameras as comparison to previous models. It also allows images to be routed in different aspects such as Digital Visual Interface (DVI) and High-Definition Serial Digital Interface (HD-SDI). 3D Cameras (HD) technologies benefits converted to wireless Communication as well. Results High-resolution and Minimal latency images, without restrictive cables. These growing applications will drive the adoption of 3D Cameras in Healthcare sector
3D Camera Market Segment Analysis - By Geography
Geographically, APAC has the most lucrative 3D camera market owing to the higher demand in the prominent consumer electronics market due to the presence of Samsung, Panasonic, Oppo, Xiaomi, and Vivo. Also, higher sales in the healthcare, construction, and automotive industries is influencing the 3D camera market by manifolds. Meere Company launched the next-gen Cube Eye 3D ToF camera lineup at CES 2022, featuring high precision, a compact design with an in-house ASIC chip for enhanced distance calculation, enabling touchless interaction, face recognition, eye tracking, and a future concept AR zone for virtual reality experiences in smart homes. Due to technological advancements in the region, APAC offered the maximum global market share of 37% in 2023. The rising smartphone production in the region combined with growing demand from the industrial sector will be the major drivers of the 3D Camera market in APAC region.
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3D Camera Market Drivers
Rising Number of Applications in Entertainment
Due to a rapid increase in the demand for HD movies, games, and videos, it has become easier for the new entrants to enter the 3D camera market. The 3D camera market is primarily driven by enhanced visual applications in the entertainment industry. Owing to the implementation of 3D technologies in the camera, the entertainment industry is anticipated to grow worldwide. The latest camera used to shot a film in Hollywood was by Weta Digital, with DNEG, Framestore, and MPC providing spectacular future cityscapes. The success of 3D camera in filmmaking is spawning many filmmakers that are venturing into 3D films, and the future will observe an enhanced frequency of 3D films, which is creating a sustainable 3D camera marketplace.
Growing Usage in Automotive Market driven by Technological Advancement
In the automotive industry, innovation is expected to drive the adoption of 3D Camera market. 3D cameras are used as range cameras in cars to detect the position of the car on the road. Using these sensors in the system's driver is warned regarding the vehicle approaching from behind so that he can change the lane and also it detects the deviation from the lane and warns the driver by vibrating the seat. In 2023, Pickit3D and Zivid have joined forces to provide cutting-edge 3D vision solutions for the automotive industry, amalgamating Pickit3D's adaptable automation solutions and Zivid's top-tier 3D cameras. This strategic partnership targets increased efficiency, competitiveness, and widespread adoption of Industry 4.0 technologies, benefiting major players such as Hyundai, Kia, GKN, and Toyota. These developments will enhance the adoption of 3D Cameras in the ADAS and Safety Systems market for automotive sector. Additionally, the autonomous trucks and self-driven vehicles are gradually emerging in the automotive industry which will further catapult the demand for 3D cameras. 3D Cameras find prominent usage in autonomous vehicles for improving the drivability. Thus, they are an essential tool in furthering autonomous vehicle research and deployment. Thus, this will drive market growth of 3D Cameras.
3D Camera Market Challenges
High Cost of 3D Cameras
The major challenge for the growth of the 3D cameras market is regarding cost issues. Despite of its uses in various industries such as logistics, automotive, and gaming, However, existing industrial 3D solutions are often too complex and expensive for many "simple" 3D applications. 3D cameras are available in the market at a highly expensive, so they are acquiring demand from a very limited section of the market. Therefore, the sales of the market are less when compared to the other camera technologies such as 2D, primarily due to the cost factor despite the improved capability. Thus, the market for 3D Cameras will be largely limited to complex applications where 3D Cameras are a necessity rather than a feature. This will hinder the market in the short run, however; with the price of 3D Cameras dropping, the market will find significant adoption in the long term.
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Market Landscape
Product launches, acquisitions, and R&D activities are key strategies adopted by players in the 3D Camera Market. Basler AG, Sick AG, Orbbec 3D Technology International, Inc., Panasonic Corporation, ifm electronic gmbh, Allied Vision Technologies GmbH, Vital Vision Technology Pte Ltd., Solomon Technology Corporation, Kandao Cognex Corporation are considered to be the key players of the 3D Camera Market.
Acquisitions/Technology Launches/Partnerships
In January 2023, Orbbec, a global leader in 3D camera technology, launched its advanced 3D sensor cameras, Gemini 2 and Astra 2, at CES 2023. Powered by the new MX6600 ASIC chip, these cameras offer a wide field of view, exceptional sensing range, and high-quality depth processing, introducing innovative possibilities in 3D across various industries, supported by an easy-to-use SDK and multicamera sync capabilities..
In April 2023, SICK has unveiled the safeVisionary2, a compact 3D time-of-flight camera with ISO 13849 safety certification, leveraging three-dimensional environmental perception to enhance safety and productivity across various manufacturing and logistics settings.
In July 2022, TKH Group N.V. has successfully acquired Nerian Vision GmbH, a pioneering stereo machine vision company based in Germany. This strategic acquisition allows TKH to integrate Nerian into its portfolio of machine vision companies, operating under the TKH Vision group, while Nerian retains its brand identity and ongoing partnerships.
#3D Camera Market#Image sensors#3D Camera Market size#Three-dimensional objects#3D Camera industry#3D sensors#3D Camera Market share#3D Camera Market top 10 companies#3D Camera Market report#3D Camera Market industry outlook
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actually figuring out how to stylize the characters I’ve been obsessed with for a year type shit
#mallard’s art#the hitcher#the hitcher 1986#ok i do kind of just suck w faces tho…#like my own face looks different every time i see it and i think it might just be that objects are three dimensional#anyway i actually want to draw again yippee
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2D art would be things like drawing, painting, mosaics, stained glass, photography, diamond art, chalk drawings, lettering, etc.
3D art would be things like sculptures, mobiles, dolls, amigurumi, other three-dimensional crochet/knit items, puppets, etc.
Reblog for sample size!
#art#poll#my poll#three dimensional#two dimensional#I have a lot of trouble translating three-dimensional objects into two-dimensions so I’m a lot better at 3D art
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I Don't Normally Use Paintbrushes, But When I Do,
#sans#undertale#papyrus#they need Help#ya gal back at it again with the sad skeleton art#big surprise lol#art??#at least it was good practice for drawing tears#and three dimensional objects
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I do think it's incredibly funny of both me and @the-faultofdaedalus after being in the marvel fandom for so long and seeing all the posts and arguments and discourse surrounding "is it ok to like Tony Stark as a character" to just fucking double down and be like "btw Doctor Doom is the Most Character 💞💕💞💕💞💕💞💕💞"
It's just so funny because LIKE 90% of the bastardizing stuff people claim as an argument for their dislike of Tony is ABSOLUTELY INARGUABLY OBJECTIVELY CORRECT ABOUT VICTOR and me and my wife just went 😍😍😍😍😍😍 anyway
#something something you can enjoy fictional characters without it being a moral failure yada yada#they're made to be entertaining first and foremost blah blah blah don't make me pull out an essay that will get like 14 notes tops#but also tony is objectively a good person he's just written poorly a lot of the time#victor is also written poorly a lot but that's because hes SO complex that you can't make anything he does one or two or three dimensional#he needs like 6 reasons you can freely interpret for everything he does#anyway excuse my ranting
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HOW SHIFTING WORKS- scientifically based thesis
“we´are infinite beings destined to explore the infinite universe”



NOTE: i´m not a scientist nor a physicist. This essay is based on self interpretation of information and things i´ve learned about consciousness, quantum physics, nature of reality, etc.
We´re four dimensional beings, meaning we´re composed of both physical and non physical (intangible) things. We have three layers: body, psyche (alias consciousness) and soul. Our bodies are just the envelope, the vehicle our consciousness occupies in order to live a human experience. Accordingly, our true self is not our body, but the consciousness that occupies it. Having that in mind, we´re able to move to the next point.
Everything — and this is scientifically proven — is made of energy. Vibrating energy makes matter, and consequently both matter and energy have frequencies. Every single thing has a different frequency: objects, sounds, emotions, etc. Therefore, reality as a whole, with all of its elements combined, vibrates at its own frequency.
Thanks to quantum physics, we know particles of energy can be in different states and multiple places at the same time in superposition when there isn't a conscious observer. While being observed, energy/particles behave differently, being perceived at one state and place. This experiment shows the same particle can and does exist in many states/places at once, but we´re only able to perceive one state/place at a time.
ENERGY → MATTER → REALITY
We can only perceive one reality (state of energy/matter as a whole) at a time for the reason the human experience we're living limits us to do so. Although, like energy is coexisting in many places/states at once, and we know for certain that energy composes matter, which makes the (physical) reality, we can affirm there are many other realities besides this one, but we´re not able neither to perceive nor interact with them.
ENERGY → MATTER → REALITY
“ ↳ MATTER → REALITY
“ ↳ MATTER → REALITY
“ ↳ MATTER → REALITY
“ ↳ MATTER → REALITY
+∞
PINK: what we percieve
BLUE: what coexists but we don’t perceive
Summing things up, there are many other realities coexisting in the very same space as this one, but each reality exists in different frequencies, so realities never interact with each other. That said, we are able to introduce the main character: shifting.
Shifting doesn't happen in your consciousness, shifting happens with — and thanks to— your consciousness. Your body is trapped in this reality because it's part of this reality, for the reason bodies are physical things that can only exist in one state. Your consciousness, on the other hand, contrary to your body, can shift because it's not something physical, it's not made of matter. Consciousness doesn't belong to any reality, it just experiences them. Consciousness cannot die, so when your body faces death, your consciousness continues existing in other realities. This can explain both reincarnation and heaven, since your consciousness shifts to a reality that fits what you expect/believe you´ll experience after death.
With shifting, we´re doing the same but intentionally, choosing the reality we want to experience,with the difference our Cr body is still alive, so we can come back.
By shifting, we´re changing the frequency of our consciousness — which is the same as our Cr— to match the frequency of the reality we want to become aware of. You have to shift your inner world in order to shift the outer physical world (the 4d and the 3d).




#reality shifting#shifting blog#shifting antis dni#reality shifter#loa#4d reality#shifting community#loa tumblr#loassumption#neville goddard#shifting method#shiftblr#shifting stories#shifters#shifting#shiftbr#shifting motivation#shifting consciousness#shiftingrealities#anti shifters dni#hogwarts shifting#shifting advice#shifting diary#shifting to desired reality#shifting storytime#shifting to harry potter#shifting to hogwarts#quantum physics#quantum jumping#quantum mechanics
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Form Composition: String art in UV light installation - Kraków, Tauron Arena
String Installations As A Futuristic Form Of Sculpture Are A Part Of Our Project “Decode The Code”
String Art Installations are tens of thousands of straight lines intersecting in space creating a three-dimensional object.
Artists: Przemek Podolski and Marta Basandowska

Kraków, The Christmas Tree Concept

EgoDrop event, FENIX - Kraków, Klub Studio

Compositional elements for a large installation
Amsterdam, Tobacco Theater
#przemek podolski#marta basandowska#artist#art#string art installations#string art#uv light installation#three-dimensional object#krakow#amsterdam#decode the code#sculpture
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Throughout the 20th century the image and the spectacle grew and grew and yknow intellectual types were very concerned about this, about image, about false reality, about spectacle, entertainment, attention-grabbing. And it feels to me like sometime in the early 2010s maybe we passed through the "focus of the lens", through some singularity, some point of maximally heightened contradictions. And now we're on the other side. We've gone through the looking glass. We're the flipped reflection in a spoon. Do you know what I mean? Like the eclipsing is complete, in the public sphere. The image of the thing is bigger than the thing itself. Their roles have reversed. The shadows are now casting three dimensional objects, between them and the fire. And it's yknow. It's fine basically I guess
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Comprehensive Lexicon Guide for First-Time SW Fic Readers:
Flimsi/Flimsiplast = Paper
Flimsiwork/Datawork = Paperwork
Stylus = Pen
Datapad = Tablet
Comlink/Comm = Communication Device/Phone
Binders = Handcuffs
Chronometer = Clock
Spectacles = Eyeglasses
Chrono = Watch
Conservator = Refrigerator
Caf = Coffee
Nerfburger = Hamburger
Blue milk = Milk (literally blue)
Hubba chips = French Fries
Sweet roll = Doughnut
Flatcakes = Pancakes
Tabac = Tobacco
HoloNet = World Wide Web
Holovision/HoloTV = Television
Holodrama/Holovids = Movie/Videos
Holocamera/Holocam = Camera
Holomap = three-dimensional map
Holojournal = Newspaper
Holocube = Picture frame
Holotable = Projector
Holoscanner = X-ray machine
Holojournalist = Reporter
Flatholo/Holograph = Photograph
Sonic Damper = Active Noise Cancellation
Refresher/Fresher= Bathroom
Sonic Bath = Bath
Sanisteam/Sonic shower = Waterless Shower
Hydrospanner = Wrench
Hydro Flask = Water Bottle
Power Cell/Energy Cell = Batteries
Authorization Chip = Decryption key
Datatape = Disk
Datastick = Flash drive
(Personal) Com Code = Phone number
Datachip = SD Card
Synthflesh = Synthetic skin
Glowrod = Flashlight
Sparkstick = Match
Slugthrower = Gun
Slug = Bullet
Vibroblade = a blade that can vibrate at high frequencies, increasing its cutting power and penetrating ability (tactical knife)
Rangefinder = Rifle scope
Turbolaser = Cannon
Ion pike/Vibropike = Spear
Electro Staff = Stun baton
Blaster = Pistol/Rifle
Stun Blaster = similar to a Taser
Landspeeder/Airspeeder/Speeder = Car
Turbolift = Elevator
Slideramp = Escalator
Starfighter = Fighter jet
Rotorcraft = Helicopter
Hoverpack/Jetpack= Jet pack
Speeder Bike = Motorcycle
Skylane = Traffic lane
Railspeeder/Hovertrain = Train
Power Chair/Hoverchair= Wheelchair
Windscreen = Windshield
Podracing = Car racing
Dejarik = Chess
Sabacc = Poker and Blackjack combined
Galactic Rebels = Combat simulator
B'shingh = Dungeons and dragons
Jizz = Jazz music
Wailer = Singer (ie. Jizz Wailer)
Cantina = Bar or Pup
Para Sailing = Paragliding
Aurebesh = Alphabet
Credits = Money
Sleeping Pallet = Bedroll
Naming Day = Birthday
Youngling = Child
Galactic Basic Standard/ Basic = English
Medkit/Medpac = First aid kit
Hypo = Syringe
Medic/Healer = Doctor
Medcenter = Hospital
Bactapatch = Bandaid
Nanoweave = Fabric
Transparisteel = Glass
Plastifoam = Packing material
Durasteel = Steel
Plasteel = Plastic
Duracrete = Concrete
Slicer = Hacker (slicing = hacking)
Identikit = Passport
Minder = Therapist
Synthleather = Vinyl
Viewport = Window
Cooling Unit = Air-conditioning
Honeydarter = Bee
Slythmonger = Drugdealer
Spice = Drugs
Stimpill = Caffeine pill
Power Socket = Plug
Cutters = Scissors
Cycle = Day
Standard Cycle = 24h
Standard Week = 5 days
Standard Month = 35 standard days
Standard Year = approx. ten months
Tenday = literally ten days
Cigarras/Smokes = Cigarettes
Click = Kilometer or 'a moment'
Parsec = a unit of distance
Tweezers/Clanker/tin head/tinnie = Droid
Separatist = Seppie
Promise Ring = Wedding Ring
Body Glove = Jumpsuit
Slicksuit = Wet suit
Civvies = Civilian clothing
Carbonite = a metal alloy used to freeze a person in a state of hibernation
Hyperdrive = device that allows a starship to travel faster than lightspeed
Moisture vaporator = device that can extract water from the air, commonly used on tatooine
Glareshades = Sunglasses
Gasser = Gas Oven
Repulsorlift = technology that can create an anti-gravity field and is used for levitating heavy objects
Heating unit = Heater
Utility Droid = Roomba
Sunbonnet = a Clone trooper helmet
Bad Batcher = a defective Clone Trooper
Banthabrain = birdbrain/ a stupid person
Bantha fodder = waste of space/nonsense
Blast! = word of exclamation
Blasted! = s.o in anger or annoyance
Blaster-brained = dimwitted
Blaster fodder = cannon fodder
Blast off = Piss off
Brainless = Stupid
Bug/Bugger = used to refer to Geonosians
Forceforsaken = godforsaken
Full of Poodoo = full of shit
Poodoo = Shit
Kriff = Fuck
Jedi scum = derogatory term for jedi
Kark = derogatory expletive
Larty = LAAT/i gunship
Laserbrain = insult
Meat droid = derogatory term for Clone Troopers
Redrobes = Palpatines guard
Rookie/Shinie = newly recruited Trooper
Scum = insult to refer to bounty hunters/rebels
Sharpie = Sharp-witted
Sithspawn/Sithspit/Hellspawn! = expletive
Sleemo = Slimeball
Son of a bantha = insult
Wizard! = Cool
Spaced = dead
Hutt-spawn = Bastard
Karabast = exclamation of dismay
Stang = Crap
Buckethead/Bucketbrain = derogatory term for Stormtroopers
Bucket = Helmet
Nat-born = Natural Born
Roger Roger = affirmative/copy that
Droid poppers = EMP grenade
Sitrep = short for situation report
Backwater Planet = any planet that isn't part of the core system
Holocron = device that can project a three-dimensional image of a person/object and is used for communication or entertainment.
Kessel Run = a risky Operation. Commonly used as a metaphor in impossible situations.
Thermal Detonator= device that can create a powerful explosion like a grenade or bomb
Ray Shield/Energy Shield = creates a (protective) barrier
Rebreather = device that allows a person to breathe underwater or in toxic environments
Phrases:
Wild goose chase = wild bantha chase
That's bantha shit = that's bullshit
As slippery as a greased Dug = untrustworthy
Credit for your thoughts = penny for your thoughts
Cut the poodoo = cut the crap
to get your gills in a twist = get upset about something
Holy mother of meteors = holy mother of god
Oh my skies/ Oh my stars = exclamation of surprise
Stars' end! = exclamation of disbelief
What in the blue blazes = exclamation
When Geonosis freezes over/When it snows on tatooine = extremely unlikely
Who pissed in your power supply = who pissed you off
Blast it = damn it
By the maker = exclamation of surprise
Great karking Dragon = expression of disbelief
Lothcat got your tongue = equivalent of 'cat got your tongue?'
Sod it = expression of frustration
#shitpost incoming#I'm converting my friend into a star wars fan so I thought why not make a dictionary for every new fic reader lmao#star wars#writing star wars#star wars languages#star wars lore#im definitely missing some but these are words I've seen most commonly used in fanfic#userlumi#writing star wars fic#aurebesh#galactic basic Standard#as long as one person finds this post helpful it was worth it#youre all welcome to add to it#im stopping now coz otherwise I'mma clog the dash
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In New Super Mario Bros. Wii, some objects in the background, such as Peach's Castle at the beginning of the first level, appear to shift slightly in perspective as the camera scrolls by, to increase the sense that the scene is three-dimensional despite the gameplay only being confined to a two-dimensional plane.
However, due to the game using orthographic projection (a manner of rendering where objects are not distorted by perspective), the standard way of implementing this effect - to simply place the object at a distance to the camera and pan it across, letting the perspective shift naturally - is not actually possible. Instead, the designers used a trick where objects that need to shift simply rotate along a central axis as the camera moves back and forth. The effect is slightly optically inaccurate but subtle enough to mistake for true perspective shifting during gameplay.
By modifying the game's code to add a multiplier to the rotation value, it becomes easily visible, revealing the trick. Note how the castle stands still when the camera is not moving, and rotates in the opposite direction of the camera movement.
Main Blog | Twitter | Patreon | Source: youtube.com user "DuneDudeNG"
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#MetalMonday :

Mirror stand in the shape of a rabbit
China, Ming dynasty, 16th-17th c.
Parcel gilt copper alloy
Capital Museum, Beijing
Now on display at “Recasting the Past: The Art of Chinese Bronzes, 1100–1900” @ The Met
“This mirror stand displays the bronze artist's ingenuity and fine craftsmanship; as quotidian objects, mirror stands were commonly made of wood or lacquer. This piece evokes the legendary moon-dwelling rabbit. In Chinese folklore, the moon is where the goddess Chang'e resides, accompanied by a rabbit. When such a three-dimensional rabbit supports a mirror, a lady using the mirror might well imagine herself as the moon goddess.”
#animals in art#museum visit#exhibition#Chinese art#East Asian art#Asian art#metropolitan museum of art#bronze#metalwork#sculpture#rabbit#Chinese mythology#mirror stand#animal iconography#16th century art#17th century art
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wanted to workshop some of literal!shadow's abilities in a little diagram :)
tethering - shadow can occupy the shadow of one object/person at a time, to which he is tethered (or latched, or whatever you wanna refer to it as). if he wants to tether to a different shadow, he has to leave his current one.
bridges - if the darkness is broken up by light, that light severs the "bridge" shadow might have had between different shadows. as such, if whatever he's currently occuping has no neighbouring shadows, he cannot leave it until a bridge is established.
object manipulation - shadow can move physical objects/people he is tethered to by using his powers to manipulate the shadow itself. this only works on things that are easily moveable; for example, he cannot uproot an entire tree as it's attached to the ground. however, when at full power, he can uproot a tree if he wishes, but it taxes on his energy a great amount so it's used only as a last resort.
eyes - shadow's eyes float independently of the shadow he's tethered to, which means that no matter how the object/person moves, his eyes will not follow the curve unless he chooses to move them in some way (the best way i can describe this is kind of like how a chicken's head stays perfectly still even as you move its body around). most of the time, shadow's eyes appear as a two-dimensional, straight stare. when creating his own body, his eyes do "wrap around" him as his form is three-dimensional in that state.
#sonic the hedgehog#shadow the hedgehog#sonadow#literal shadow au#rune draws#i'm not the best at explaining things but hopefully it makes sense lmao#sonic
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i finished statius' ACHILLEID. thoughts thoughts thoughts:
i knew going in it was a VERY short unfinished epic, but i didn't know it would be FUN?? if i ever get that time machine, FIRST THING i go back and find one publius papinius statius, i lock him in a room, and i'm NOT letting him out until he's finished the achilleid!
achilles is statius' BLORBO in a way neither homer, quintus nor virgil have blorbos. statius likes achilles to be strong and pretty and graceful, but most of all ENDEARING even when he fails. and he fails a lot, because this is him still figuring out how to be an adult, not to mention a prophesied legend literally everyone is waiting for to step up
the one thing that gets tiring is just how many prophecies permeate the achilleid. nothing's left to chance, there are so few unknowns. even ODYSSEUS was aware that from peleus' wedding there would come a child destined to be a central warrior in an upcoming gigantic war.
as it stands, the achilleid is more of a... thetisiad? she is very centered in the narrative (we spend more time looking at things from her point of view than achilles') and there is SO MUCH SYMPATHY for her, oh my gosh!! she loves ONE person, her son, the only worthwhile thing she got out of a traumatizing marriage, and she despairs that he's fated to die young in a silly human war.
also i'm a deidamia defender forever now. so three-dimensional, so clever!
aughhh i love how much characterization statius puts in, even in the small scenes! my favourite example is odysseus and diomedes as they walk up to lycomedes' place (literally just moving characters from A to B). diomedes teases odysseus, and odysseus is delighted to be teased. that night we're told odysseus CAN'T SLEEP because he's too excited about showing off his plan the next morning!
the unveiling of achilles is completely different from the chagrined defeat/"achilles is a fucking idiot" ways i've heard it retold! i love that it's collaborative, it's a mutual triumph. it's just as much achilles (who's been suffering in gender dysphoria hell for a year) longing to be exposed as it is odysseus LIVING for showing everyone (especially diomedes?) how clever he is. it's not just the shield and the spear and the bugle, it's odysseus playing the part of the siren, whispering in achilles' ear that he knows who he is and describing how glorious he will be on the trojan battlefield. it's achilles' grateful relief at being ALLOWED not to pretend anymore as he rips off his own dress even before the bugle calls
also it's very important to me that the moment he's no longer hunching over trying to make himself look small and inoffensive, we're told achilles is taller than both odysseus and diomedes
i KEEP IMAGINING how good statius would have made the rest!! especially because as book ii ends, achilles regards odysseus as a cool uncle; he's the guy who rescued him! i want to think statius would have put in the big mystery quarrel achilles and odysseus are said to have had early in the war, something to drastically change that affection. i want to know how statius would have handled troilus, and the gods. augh statius you roman BLUEBALLER
an assortment of story beats still revolving in my head:
chiron is such a sweetheart!! he's SO gallant with thetis, he's so affectionate with achilles. he HIDES HIS TEARS when achilles leaves, awww
statius writes out phoinix completely. as a phoinix stan i object. sure chiron can raise young achilles, but i NEED phoinix to tend to him as a baby
i enjoy how achilles EXPLODES into a mess of teenagerly hormones when he first sees deidaima. it's so funny that thetis is looking on (and we get my favourite simile of the achilleid, of a herdsman delighting in a young bull snorting and foaming at a beautiful heifer) like "aaaaand there's my son's sexual awakening. i see! well, we can use that" and THAT explains why achilles is so willing to commit to the female disguise
(listen. listen. few things mean more to me than the love between achilles and patroclus. but achilles is a teenage boy at the age when a fucking breeze will give him a boner, and deidamia is the most beautiful and the cleverest of her sisters. i really enjoy a story where achilles and deidamia are neither "fated eternal true love" or one's a sneaky opportunist. it's much more compelling that they're both knots of budding emotions and bodily feedback)
i notice that statius never uses the name pyrrha, he doesn't seem to have a fake name at all, just "achilles' sister"
lycomedes is SO honoured and proud that thetis is entrusting her daughter to him. i feel sorry for lycomedes, he seems so earnest and hasn't done anything to get tricked
the one thing i can't forgive statius for is that after spending SO much time establishing that achilles and deidamia (who knows he's a guy) are genuinely into each other, it feels like statius goes OUT OF HIS WAY assuring us that their first sexual encounter is rape. sure they talk right after, deidamia forgives him, AND i understand there are social rules that makes deidamia more "honourable" and "worthy" when she resists, but like. sigh.
aLONG with the previously mentioned interplay between odysseus and diomedes as they walk up to lycomedes' court, there's a simile where they're both starving wolves on the hunt. so sexy it's almost illegal
the feast scene is SO FUNNY omg. all of achilles' careful feminine training dissolving because odysseus and diomedes are there with their boundless masculinity for him to feed off of. deidamia practically WRESTLING achilles back down on the couch every time he forgets himself and behaves too much like a man. odysseus chatting with lycomedes SPECIFICALLY trying to rile up achilles, and then after the women have left (achilles dragging his feet and looking back, YEARNING for their male company) odysseus specifically praises the maiden's "almost masculine" beauty (because ohh he suspects. he just needs to prove it in the morning. he can't SLEEP for it)
when they depart, achilles earnestly swears to deidamia that no other women shall ever bear his children. i find it interesting as a reminder of the social rules of its era. neither of them expect achilles to be sexually exclusive, just not fathering potential heirs. which again makes me wonder about the contraceptives in ancient greece
on the ship towards aulis, diomedes begs achilles to tell them all about his feats and training with chiron, and achilles is so shy about it! who can blame him! diomedes has a WAY more impressive track record
odysseus is SO good at firing up achilles' outrage at paris even as he's just catching him up on what the war's about. and he's so pleased at how easily achilles' outrage can be directed! you KNOW that would have developed in such an interesting way AUGH THE REST WOULD HAVE BEEN SO GOOD.
#tldr; for a fun time - read the achilleid#it's only one and a half chapters but there's SO much personality and interesting character moments#first impressions tag#the achilleid
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Monet Refuses the Operation
by Lisel Mueller
Doctor, you say that there are no halos around the streetlights in Paris and what I see is an aberration caused by old age, an affliction. I tell you it has taken me all my life to arrive at the vision of gas lamps as angels, to soften and blur and finally banish the edges you regret I don’t see, to learn that the line I called the horizon does not exist and sky and water, so long apart, are the same state of being. Fifty-four years before I could see Rouen cathedral is built of parallel shafts of sun, and now you want to restore my youthful errors: fixed notions of top and bottom, the illusion of three-dimensional space, wisteria separate from the bridge it covers. What can I say to convince you the Houses of Parliament dissolve night after night to become the fluid dream of the Thames? I will not return to a universe of objects that don’t know each other, as if islands were not the lost children of one great continent. The world is flux, and light becomes what it touches, becomes water, lilies on water, above and below water, becomes lilac and mauve and yellow and white and cerulean lamps, small fists passing sunlight so quickly to one another that it would take long, streaming hair inside my brush to catch it. To paint the speed of light! Our weighted shapes, these verticals, burn to mix with air and changes our bones, skin, clothes to gases. Doctor, if only you could see how heaven pulls earth into its arms and how infinitely the heart expands to claim this world, blue vapor without end.
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Character Development: Obstacles
At the heart of any story is a main character on a quest to resolve a conflict and reach a desired goal. A writer’s job is to make the story compelling by placing obstacles in the protagonist’s way.
Obstacles - a literary device that can build tension, transform characters, and propel a story in a new direction. Obstacles—combined with a protagonist determined to overcome them—are essential elements of a great story.
Ways to Use Obstacles to Enhance Character Development
The best way to accentuate the tension, raise the stakes, and fast-track character growth in a story is to create problems for your character that threaten to derail their journey. Here are ways you can introduce obstacles to enhance your story:
Use obstacles to reveal character motivation. As a writer, you need to understand what motivates your characters and how they respond to problems. If it helps, work on some basic character development exercises. While you should flesh out the basics, like the character’s personality traits, mannerisms, physical appearance, and quirks, you need to know more about their life and what they’ve been through to figure out what motivates their actions. In the actual story, obstacles will illuminate your character’s motivations by drawing on these attributes. This will help you create a dynamic and relatable character.
Layer obstacles for deeper tension. Obstacles can be literal—a physical person or object that stands in the protagonist’s way—or they can be unseen forces acting against a character. Use both types of obstacles to layer tension and create a story with texture and depth. For example, weave an internal conflict into the storyline, and create a way that a character’s beliefs are challenged by their problem-solving actions.
Use subplots to complicate things. Every subplot needs a purpose. Write subplots for secondary characters that ultimately create complications for your protagonist.
Put obstacles in your antagonist’s way. Why should your protagonist have all of the problems? Make your antagonist more than just the bad guy. They need everything your main character has—complexity, backstory, problems, and obstacles. Figure out what their motivation is for going against the protagonist, and slow down their chances of success with obstacles.
Use obstacles to build a transformative character arc. Just when things are looking good for your protagonist and it seems like they’ve found a solution to their problem, put up a barrier to impede their progress. Obstacles are a force for transformation that creates memorable characters. When a character changes over the course of a story, they become more three-dimensional and intriguing. Think of Scrooge in A Christmas Carol. Each obstacle he meets changes him until his encounter with the Ghost of Christmas Future and his final transformation.
Reasons Problem-Solving Is Important in Storytelling
To overcome obstacles, fictional characters need to develop problem-solving skills. Creating challenges for your protagonist is an important element in storytelling for several reasons:
Problem-solving propels a story forward. Every story hinges on a character facing a problem. When the main character’s dilemma is revealed at the beginning of a story, most often during the inciting incident, it establishes the purpose of the plot. The main character’s journey as they navigate obstacles and solve problems drives the narrative arc through to the end of the story.
Problem-solving skills are a powerful tool for character development. When real people face challenges in real life, they reveal a lot about themselves by how they react. When you put obstacles in a character’s way, it’s an opportunity to reveal deeper details about who they are by how they respond. If you ever have a story with a flat character, give them a situation that forces them to employ problem-solving skills and watch them come to life.
Source ⚜ More: Notes & References ⚜ Writing Resources PDFs
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The Power Of Gazes

The gaze of a sorcerer or witch is a powerful thing. Many of the fabled magicians of old were said to be able to peer into the spirit world at a glance, or to curse someone with just their gaze alone. Regardless, gazing is a valuable skill to have.
The Wide Gaze
The wide gaze is a very simple technique where you relax your eyes and take in as much of the periphery as you can without actually changing your focus. Try for a full 180 degrees. The trick is to pay attention to everything that is happening, especially at the edges of the periphery, as it is here that you will begin to see spirits and astral forms. You must not refocus your eyes to observe what appears on the edge of your vision; simply pay attention and allow the information to be processed without looking directly at it.
The Empty Gaze
The empty gaze is a slightly more radical version of the wide gaze. In the wide gaze, though you are paying attention to the 180 degrees of vision before you, your eyes will naturally focus on an object in front of you. This is just like the 180 degree gaze except that you will be focusing your eyes on empty space rather than letting your vision rest on a physical object.
To accomplish this, hold your finger an arm's length in front of you abd focus your eyes upon it. Now, withdraw your finger, but keep your eyes focused on the space where your finger was. Your eyes will want to focus on whatever objects were directly behind your finger, but you must keep your vision focused on empty space. Now, start to pay attention to the whole of your gaze as you did previously and you will see that your perception shifts even easier than it did before. Because your eyes are not focused on a physical object, you will find that astral and psychic perceptions will move closer to the center of your vision and not be as difficult to perceive.
It will take a bit of work to be able to perform this gaze, because the muscles in your eyes have the habit of focusing on physical objects. It may even hurt a bit, but with practice it will become second nature. In time you will be able to shift your gaze easily, whenever you want to, a very useful skill.

Dimensional Gazing
This gaze is more of a mental trick than an actual manipulation of the eyes. It is performed by taking in as much scenery in front of you as you did in the wide gaze. You don't have to worry about where your eyes are focused, just allow them to relax and take in the scene before you. Imagine that everything you are seeing in front of you is happening on a two-dimensional surface, then reach out with your mind and contemplate what might be happening on the other side of that surface. You can even try to mentally "peel back" the two-dimensional surface, folding down a corner so that you can perceive what lies beyond it.
The mind is used to perceiving space in three dimensions only. By using this gaze you are forcing the mind to perceive its usual input in only teo dimensions, leaving the third dimension a vacuum yo be filled by that which normally is not perceived. Practice this method often and you may find that it pays off fairly quickly in an increased perception of astral and spiritual phenomenon. If you use this gaze while looking at a scrying device like a mirror, you can consider that the mirror is a hole in the two-dimensional surface, which will allow images to surface all the more readily.
Overlooking
Just as the breath can be used to effect the mind and body of the practioner of be projected outward to effect the world, so too can the gaze. The most famous example of this is of course the Molocchio, the Evil Eye. Belief in the Evil Eye is as widespread as it is ancient, existing in cultures all over the world, and extending back all the way to ancient Sumeria. Generally speaking, the Evil Eye is given involuntarily by someone who is especially furious or envious and has the gift for malifica. The overwhelming spite actually overflows the channels of the subtle body and flows out through the gaze to the target.
Of course, the Evil Eye isn't always involuntary. In England, the practice of delivering a cursed gaze was called overlooking, eye-biting, or owl-blinking. The mode of delivery is essentially the same: one allows oneself to become overwhelmed with emotional force and delivers this through the gaze. The real trick is contained in the phrase "overlooking" itself. You are looking over or through the normal physical appearance of the and into their soul, where the intent of your gaze is translated as surely as a laser reading a compact disk. It is literally a piercing gaze.
But the basic technique of overlooking need not be contained to malicious intent. Love and lust can also be projected in one's gaze. As long as the emotion is strong and primal it can be projected by overlooking.

The Fascination Gaze
The fascination gaze is somewhat like overlooking except that you are not looking to pierce a person, but draw them into you. This is what happens when people describe being 'lost' in someone's eyes. Like a fly in a spider's web, they have been surrounded by the emotion of the person with whom they locked eyes.
In general, you want to fascinate yourself with your subject. Take in every detail and allow your mind to become obsessed with the target. You actually must fascinate yourself in order to use this gaze. Once you are sufficiently transfixed just mentally draw the target in with your eyes. Lock eyes for a moment and really feel their gaze. Pull it in with yours. Do not think, feel what you want to project. Gazes project emotion, not thought. You may be able to open someone up to telepathic suggestion using this gaze, but for the most part, it will convey emotion.
Directional Gazing
Lastly, we will cover directional gazes. Both occult tradition and modern psychology attribute certain qualities to looking in different directions. For instance, the gaze for overthrowing a person is to look straight at their Third Eye in an angry gaze, while you focus the eyes toward the left, while your target or their image, is also to the left. To attract the gaze should be upward to the right, with the person on the right as well.
Other teachings say that to project wrath, you should look upward with your head slightly bowed. To project calm, look slightly downward. To favor analytical qualities gaze to the left, to favor wisdom abd emotion gaze to the right. Play with the directions of your gaze to see what qualities it will evoke.

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